Clementine is an amazing character and it was a great pleasure to spend a week-end in her company. I really have the feeling to have seen her grow, from the little girl hiding in her house to the total badass she became.
Javier Garcia was also a great protagonist. I’m convinced that he’s the reason why I’ve prefered this season over the previous one.
Even if Soforah’s end is a bit different from mine (more than usual in a Telltale game), I wish that my choices would matter more. Too often, whatever you decide, the story remains the same. I know that they can’t let it go too far, otherwise we would fork too far from the original story, but a bit more freedom would be welcome.
The eternal Telltale recipe has to change! I don’t wanna spend several episodes being bullied by a jerk (Kenny, David,…), just to see him become a human in the last 10 minutes.
A few screenshots I took during my last play through:
I’ve been very entertained with A New Frontier. As usual, Telltale delivers a game of quality. The voice acting, for example, is one of the best in the video game industry.
Being a fan of the franchise, I consider the Telltale serie better than the TV shows (at least better than the main show, which became total garbage).
I’ve just learned that the next season will be the final one… It makes me sad.
It didn’t take me more than 10 attempts to get Tugar down, and the worm was down the first time I made it to phase 2. Of course, being ilvl 930+ probably eased the process. The two components that remained challenging were the mobility and the interrupts (Tugar could one shot your pet).
With the help of the WA string provided in this Wowhead guide, interrupting Tugar wasn’t a problem anymore.
I’m very happy to be done with this challenge as I really didn’t enjoy it. I normally enjoy solo content like the Brawler’s guild but the Mage Tower was more about resisting the frustration than really playing my class.
Last time I participated in the “Trial of Style”, I lost one trial after the other. So, I wasn’t very eager to participate this time. On Friday, I gathered all my courage and went on the transmog fest. The themes were: “Summer Styles” and “Winter Wear”.
Granted, while I love my character to look pretty bad-ass, I’m a complete noob in transmog. Regardless, I’m pretty proud to say that I won the two trials in a row. At first I couldn’t believe I won. Now, it got me motivated to go on an appearance collecting spree.
I have to admit that it’s much easier and much more fun transmogging my character now that she’s a Blood Elf. They get away with almost everything. Life must be so easy being an arrogant beauty ;p
At this point, we can safely say that we’ve seen Legion in its final state. So, why not having a look back at all these things that kept us busy during the last two years. This is not a review, just a list of “we did/didn’t enjoy”.
General design of the zones
The Brutes: From Stormheim to Argus, this expansion was gorgeous. Of course, we have our preferences, like High Mountain and Mac’Aree, but all zones were fantastic to level and to quest in.
World quests
The Brutes: We’ve always been fans of daily quests. It’s a nice system that keeps you busy and gives you the feeling to work toward an aim, mostly the reputation with a faction. I remember, in MOP, Soforah and I were thinking that it would be nice if they could find a system to keep our interest in the dailies beyond the exalted status and, boom, they’ve made it with the emissary caches and the random rewards they contain.
Class fantasy
The Brutes: To us, one of the best things of this expansion. We wish we had the time to complete all the class halls. We’re actually sad that it won’t continue in BFA. We enjoyed every aspect of it, from the halls to the special mounts and the amazing quest lines.
Prestige and PVP quests
The Brutes: Eventhough we’re not PVPers, we enjoyed these quests. While the Tower Assaults are a quick PVE strike granting PVP experience, events like Black Rook Rumble really hit the spot by introducing us to some fast paced PVP content. We enjoyed each of this event and, sometimes, they were even the funniest things we’ve done all day. Also worth mentioning: the PVP brawls, also a ton of fun.
Fishing
The Brutes: There’s no secret here: we love fishing, and we are really happy that Blizzard has provided us with even more reasons to use our (gorgeous) fishing poles. Way to go Blizz!
Mythic dungeons
Sardoken: It became my challenge and probably my first source of end-game content. It’s exactly what I was looking for: an intense but short instance that would make me want to become better geared and skilled. Finally, all this work on my rotation and my ilvl is put to the test. I’m really happy to read that myhtic dungeons are gonna be pushed further in the next expansion.
The mage Tower
Sardoken: I’m a bit shared about this one. I enjoy a challenge and working toward an achievement, but the difficulty of the challenges doesn’t feel balanced. For example, the Resto Druid challenge is incredibly longer, harder and more frustrating than the Beast Master Hunter. So, we may all run around with our challenging appearances, but they really don’t mean the same thing.
Artifacts
The Brutes: We need something that gives us the feeling that each gaming session brings us further toward an objective and collecting the artifact power gave us just that. We don’t need to be geared instantly, we’re more of a “it’s the road that matters” kind of persons.
Story
The Brutes: Helping a faction with their own troubles, so they will help us in return isn’t a new thing, but helping Thalyssra to create a new source of Mana so we could overthrow Elisande and finally defeat Gul’dan was awesome. It really feels like a lot of work was put in the insurrection quest chain, and seing Thalryssa joining the Horde felt the same as when an old friend decides to join your team.
Treasure chests
The Brutes: It may seem trivial to some but hunting those hidden chests really adds a lot of pleasure to our exploration experience. Just one thing we’d like to see changed in BFA: don’t make us carry the treasure maps in our bags anymore.
Balance of power
The Brutes: The quest that almost made us quit: how dare they force us into real raids and mythic dungeons! Well, we were wrong. This quest is what made us use the premade tool, introduced us to mythics and was the greatest source of entertainment during our X-Mas holidays. Sorry Ion, we shouldn’t have doubted you.
Gating
The Brutes: While we understand why some content needed to be gated, it doesn’t make us hate it less. Gating broke our first run through the expansion. We enjoyed all the quest lines while leveling our Druid, once the gating was gone. Don’t do this again, please!
Professions and Obliterum
The Brutes: A complete fail! I can’t believe that they’ve managed to make engineering boring, and I’m not even talking about Jewelcrafting. Obliterum was inexistent to us. The only time that we wanted to use it to improve engineered goggles, it didn’t work. It has never been documented, why couldn’t engineers use it, it is a complete mystery to us. Cooking was horrible, I hate Nomi and I hope that he burns in his kitchen, just like he burned so much of my food!
The Brutes: Not much to say there. We don’t really raid enough to judge the mechanics. Design-wise, we enjoyed Emerald Nightmare and Tomb of Sargeras the most. We really didn’t like Antorus.
We also enjoyed
The Brutes: Pet battle dungeons, Hidden secrets, Timewalking raids, The deaths of Chromie, the Death Metal event at the DMF and micro-holidays. All small things that add so much to the game.
Conclusion
Besides gating, Legion was an awesome expansion, probably even better than WOTLK when it comes to gameplay. Good systems were improved and new ones were introduced to enhance our experience and increase the replayability. Good job Blizzard and congratulation to the man behind all this: Ion Hazzikostas.
I’ve been busy on my road to Mythic+ dungeons lately… So busy that I didn’t do much more than going to dungeons and trying to get better gear. On that side, all is well… I manage to perform nicely until M+8 on both my Resto Druid and my Hunter. I haven’t been further, but I’d like to reach M+10 or even M+15 (one can dream, right?!). It’s all a matter of practice and confidence.
Something that I was trying to get for quiet some time was Narcissa’s Mirror. While Another Rat Problem is available sometimes once a day on my druid and my hunter, Soforah only gets it a few times a week… Strange. Anyway, I bought it last week-end and took advantage of the occasion to introduce you to my blood elf: Snory. Now, instead of one arrogant looking blondine, you get two!
Yesterday morning, I was online early enough to be alone in the Brawl’gar Arena, so I took advantage of the instant queues to use my Bag of Chipped Dice and beat as many opponents as possible.
After an hour, I was the happy owner of the Wraps of the Blood-Soaked Brawler . It’s gonna sound dirty, but I don’t think that I’ll ever take that shirt off 😉
After completing the quest for unlocking the Nightborne allies, I kind of forgot to pick up the second quest to unlock the Highmountain Tauren. Last weekend, I’ve finally completed it. It was a short quest-chain in Highmountain that, in my humble opinion, paled in comparaison to the Nightborne quests.
During the Nightborne quest-chain you feel more involved in the politics of the Horde. You really see why they join the Horde. The quests for the Highmountain Tauren, on the other hand, seemed to be ordinary and not really politically motivated. Not that I’m into politics! It’s just the thing that I expected for unlocking allied races though.
I love the model of the HM Tauren, eventhough I’ll probably never play it. They are a little too bulky and not all transmog sets suit them very well. Let’s face it, transmog is very important! Who doesn’t love to run around with a bad-ass looking character?