Inge found this little gem on Steam and we had a lot of fun completing the first 6 cases. The bonus cases, however, were less logical and required to exhaust every dialogues and click several times on objects that unlock later in the story.
I love point-and-click games and their crazy sense of humour but I really don’t like when they stray too far from logic. Using a key on a lock to open a door is ok, giving a tinfoil hat to a monster so he feels protected from mind reading governments is ok, using a stick on a frog to unclog toilets to get a password easily gets tedious. So far, The Darkside Detective has managed to stay on the right side of this line. Let’s hope it’ll stay that way in the second chapter “A Fumble In The Dark” which we’ve already purchased and installed…
It seems that I’ve been catching back on games that were on my list for much too long. It may have to do with the fact that we’ve quit a long-played MMORPG that was taking all our precious free time…
The very first game that I’ve ever completed in my life was Maniac Mansion on C64. From the moment that I had figured how to use the key that was hidden under the doormat to open the front door, I was sold to point-and-click games. Since then, I’ve been playing a lot of them, mostly on Amiga and PC.
Even if many of these games are excellent, my favourite ones have always been those developped by Ron Gilbert. So, it is no surprise that I highly enjoyed playing Thimbleweed Park. I love everything about it, the graphics, the setting, the characters, the music, the voices, the sense of humour and the dialogs. Thimbleweed Park is very high on my top ten favourite games of all times, it could actually be my number one.
Things I didn’t know about the game:
Many names found in the game’s phone book are from Kickstarter backers from around the world. When you call their numbers, you will hear individual messages from them;
Dr. Fred, Nurse Edna, and one of the tentacles from the game Maniac Mansion attend Ransom’s performance;
Ransom’s insults are censored. However, for 0,79€, you can purchase a DLC that enables the unbeeped voice;
The Charnel House Trilogy, developed by Owl Cave, is a point & click game with pixel graphics. As the title states the game is in 3 parts: Inhale, Sepulchre, and Exhale. The story is about a horrifying and fatal night aboard a train bound for Augur Peak. Even though the game is pretty short, the developers managed to create an eerie atmosphere that puts you at ill-ease in times.
My favourite scene is the one at the station, waiting for the train while snow’s falling on the abandoned tracks is so dreamy. Despite the current summer temperatures, Alex gave me the chills though. I mean, who goes out in the snow in just a T-shirt? I’d be wrapped up like an Eskimo!
Anyway, I’ve played this game a few years ago, and remembered how much I loved it at that time. Meanwhile, I’ve played so many other games that I’ve forgotten most of the story of The Charnel House Trilogy so, I planned to re-play it this weekend.
Today, after a great walk at the park, a super delicious sandwich, and a damn fine cup of coffee, I installed myself at my desk, and booted this little gem. Two hours later, I had already finished the entire story. While it was very short, the adventure was worthwhile. The puzzles are a bit too easy, but it made the trip go smooth, and without any challenge. I can understand that some people may have an issue with that, but it didn’t really bother me that much. Props for the pixel graphics cause I’m a complete sucker for these. All in all, an absolute must for all adventure games fans.